Caterpillar

Daily Thought - 2024-06-13

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Last week, I finished working on a prototype, one of the main goals of which was to create a simple game. And building the language (plus tooling) that game is written in, in parallel. Which is why it took a few months.

This game is definitely the most sophisticated thing I've ever written in Caterpillar, with any of its prototypes. Even though some of those earlier prototypes featured a more advanced language. And that was a practical thing to do. I could use this version of Caterpillar to build another game of similar complexity, with relative ease.

But the point of the prototype was to answer specific questions, and I have to admit, I'm a bit confused about those answers. Going into that though, will require a few more words than I want to make space for here. It's a topic for tomorrow!

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